Wednesday, February 24, 2016

Marble Machine


The final product of my Marble Machine project done in Houdini.

Rigid Body Constraints

                      

The Rigid Body Constraints project in Software Technology at Full Sail University consists of applying a constraint of any kind to geometry in Houdini and having it interact with other geometry, in this case, a sphere. I chose to use a hinge constraint that acts as a door hinge that is opened by the sphere rolling down a ramp and hitting some dominoes. 

Vehicle Wall Fracture


This Wall Fracture project was done inside Houdini using a jet I modeled myself in Autodesk Softimage. For this project in my Software Technology class, we were to take our previously modeled vehicle and have it smash through a wall and interact with the debris as well as animate a camera to follow the vehicle on its path.